

You can now see what textures are processed in the PlayUp logging feature for the Ruby console. Now it batches the textures that need to be processed so that it can run the processing for each texture just once at the end. Prior to this build, PlayUp was exporting every texture while it processed every mesh. Another big change is the improvements to the texture processing for the CryENGINE exporter.

One fix that will affect all users is the changes that have been made to assure a group or component repeated multiple times in a level will not appear as a new group or component scaled by 99%. This is now being handled properly.īuild 1.0.4 brings some great efficiency improvements that should speed up your overall export time. On these rare occasions, sometimes a value is pushed out of the -1 to 1 range for acos and asin causing an export to fail. In addition, there was a bug fix for CryENGINE that only occurs very rarely with nested rotated entities. The Unity exporter has one other improvement: it makes only 1 material for a solid SketchUp color so that it can be managed and tweaked as one material in many meshes.

Unity 3D users can now spend less time waiting for the textures to finish as well as there is now batch processing all textures at the very end of the export process. It reduces the number of entities generated significantly, both in Unity 3D as well as CryENGINE as scale is now properly being handled in the level and layer files. The 1.0.5 build is highly recommended for all PlayUp Tools users as it has even bigger efficiency improvements than the September version.
